

There is no official changelog for these regular, automated builds, so the bravest among us can dig into the 778 commits that have been made since the 0.0.21 release tag. In the remaining 30% of the pie, most games can be played but have “serious glitches”, and less than 4% do not work with the emulator yet. RPCS3 plays close to 70% of the PS3 library without any problem (up from 65% 6 months ago).

RPCS3 was initially developed by DH and Hykem in 2011, with now Nekotekina and kd-11 leading the charge with a total of more than 20 active contributors.

We want to achieve this by targeting and supporting multiple operating systems as well as being compatible with a wide range of computer hardware with realistic requirements. Our goal is to preserve the legacy of the PlayStation 3 hardware and its vast library by bringing it and its exclusives to the PC platform. The purpose of the project is to completely and accurately emulate the Sony PlayStation 3 Computer Entertainment System in its entirety with the power of open-source community and reverse engineering. RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows, Linux, macOS and FreeBSD. It’s worth noting that RPCS3 actually gets a build for pretty much every commit, so these release tags are a bit “artificial” and it’s likely most users are already up to date, but a new release tag is a good opportunity to talk about RPCS3 🙂 What is RPCS3 As always, there is no official changelog for this release, but it’s been 6 months since we last talked about the emulator, and changes since then have been significant, including MacOS support. The folks behind RPCS3 have published a new release tag for the popular PS3 Emulator.
